Battalion Detachment, Tau Empire: Farsight Enclaves [48pl, 771pts] +5CP POWER LEVEL: 109 Defensively, she has a 5++ and built-in -1 to hit, but will go squish fast if properly targeted, as she’s only T4 with 5W. Piranhas were kind of ignored for a long time after T’au Empire first dropped in 8th edition, and then a build started showing up using tons of them. Agrax Earthshade – Shade ( Brown Shade ) TOTAL ARMY POINTS: 2000 Farsight’s a Crisis Suit Commander who can handle himself in melee and he’s got a pretty beefy plasma rifle he’s carrying around (though no other guns). HQ: Commander in Coldstar Battlesuit (90), Drone Controller (5), 3x Fusion Blaster (42), 2x MV4 Shield Drone (20) (9pl, 157pts) One person found this helpful. While the Heavy Burst Cannon is the “default” option, as of TGG these have access to the Amplified Ion Accelerator prototype gun. Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. Temple Guard Blue – Layer ( Light Blue ) Their primary use is to form big blobs of cheap guys and screen, and provide something approximating a melee threat, but Fire Warriors and Drones screen more effectively since they don’t die so easily, and in any case Tau quite often want to be charged since they can then get a bonus shooting phase with FtGG. Most of your turns will see the Nova Reactor being used to improve your gun’s output, but the other modes bring a lot of utility to the table. Competitively, a common Sa’Cea build is to take a Vanguard Detachment featuring an Ethereal and three Firesight Marksmen. Games Workshop Warhammer 40k T'au Empire Codex (HB) $34.00. Even the perennial problem of Tau – that they could be just a bit boring to play with or against – has improved substantially thanks to the new tools. Drones are physically small models that can be relatively easily hidden out of sight, making them extremely painful to get rid of – the anti-infantry fire that kills them doesn’t do much to a riptide. About a week after Simon Priddis won Battlefield Birmingham with them, someone at GW finally noticed that this had happened, and they were immediately FAQed to use the index version of their gun which was considerably less good – thus ending their reign. hide. As of TGG these can also pack the Annihilation Warheads prototype system, which do an automatic 3MWs on a hit, which is hilarious, and are big beneficiaries of Gifted Pilots/Hardened Warheads. He gives nearby FARSIGHT ENCLAVES units the ability to re-roll to hit rolls of 1 in the Fight phase (any phase if you’re attacking an ORK unit), and has a 4+ invulnerable save, but his key ability is the Genius of Mont’ka, which allows him to activate Mont’ka even if Master of War has already been used once already. . If you do run a Stormsurge, you should swap out the flamers for Burst Cannons to give it a boost and give it more output at longer ranges and stick to the Pulse Blastcannon, which costs less and has greater wound output potential. You get instructions on how to glue the models together as well as a special formation sheet. The Razorshark sure is a unit which exists in the book. Each has a set of units it can be chosen for (often various kinds of Battlesuit) and just like with relics some replace weapons, which you still have to pay for. 4x Fire Warrior w/ Pulse Rifle+ Heavy Support + TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile++ Air Wing Detachment +1CP (T’au Empire) [33 PL, 512pts] ++ T’au Empire Sept Choice: Farsight Enclaves AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) Farsight Enclave detachments can instead take two COMMANDERs per detachment. The Ethereal bonuses aren’t locked, so the HQ slot here adds the one you probably want for your castle. 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . Start Collecting! DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile++ Total: [112 PL, 1,999pts] ++Feliks Bartkiewicz’s Farsight EnclavesAs a final entry, since we know they have lots of fans, we have Feliks’ Farsight list. . This is where the good stuff is for Farsight. Take these and laugh at pathetic, weaker opponents still stuck with just the relics their codex gave them. Start or expand your collection. However, bear in mind that all the legs, feet, and hip joints are separate. Devin Swan's Sword and Brush List - Click to Expand ++ Battalion Detachment +5CP (T’au Empire) [10 PL, 198pts] ++ HQ: Cadre Fireblade [2 PL, 42pts]: Markerlight HQ: Cadre Fireblade [2 PL, 42pts]: MarkerlightTroops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . 4x Fire Warrior w/ Pulse Rifle++ Spearhead Detachment +1CP (T’au Empire) [67 PL, 1,302pts] ++ HQ: Longstrike [10 PL, 212pts]: 2x Smart missile system, Ion cannon, 2x Seeker missileHS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missileHS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile++ Spearhead Detachment +1CP (T’au Empire) [28 PL, 500pts] ++ HQ: Cadre Fireblade [2 PL, 42pts]: MarkerlightElites: Dahyak Grekh [2 PL, 20pts] This army went 4-1 at the North East Open, a UK major we did some coverage on earlier this year. Markerlights are the fuel that powers the T’au engine, and making sure you hit with those one-shot markerlight shots is vital to the army strategy. Fire Warrior Shas’ui: Markerlight, Pulse rifle. The Dal’yth Sept bonus is a strong benefit for T’au gunlines and castles, where the primary strategy emphasizes holding still and forcing the opponent to come to you. With their four Ion Rifles (when the drones are attached) they’re also one of the best users of the Modulated Weaponry stratagem, guaranteeing them 12 shots (though there’s a big risk of obliterating your drones when doing it unless you’ve maxed out on markerlights). The lenses are a clear blue and the heads are usually red. Sense of Stone and Storm of Fire are the clear winners here, and which one you want will depend on your strategy – although as of TGG you can just spend 1CP on Wisdom of the Many and have both. Ethereals are cheap HQ options that can help you fill out Battalion Detachments without eating up a COMMANDER keyword slot. Asta daca nu ar exista setul Start Collecting! HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Cyclic Ion Blaster (54), 2x MV4 Shield Drone (20) (8pl, 156pts) Friendly units within 6″ of the Commander can both Advance and shoot as if they hadn’t moved this turn. Caledor Sky – Base ( Medium Blue ) Just got the Tau Start Collecting box. HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Missile Pod (45), 2x MV4 Shield Drone (20) (8pl, 147pts) – but that didn’t really work out competitively since they’re just so expensive and Riptides offer just as much. You may otherwise be a seasoned Warhammer veteran. Custom Sept: Gifted Pilots, Hardened Warheads, + HQ + Cadre Fireblade [2 PL, 42pts]: Markerlight Commander in XV86 Coldstar Battlesuit [8 PL, 150pts]: 4x Missile pod, + Troops + Strike Team [2 PL, 38pts] They’re a weird unit, but do have some roles they can fill. The second best core Sept, and the one you see popping up most in competitive lists alongside T’au or a custom shooty one. Fire Warrior Shas’ui: Markerlight, Pulse rifle . The key thing that sets them apart is how dangerous they are up close (with their guns reaching S6 AP-2) and the ability to get full benefit from a guardian drone, which gives the unit a 5++. Pathfinders don’t do anything especially big or clever, but they have a clear purpose that’s costed about right, which in Tau is about as good as you can ask for. Gun-wise, they offer either a fusion collider – a d3 shot 18″ range melta, or a cyclic ion raker – a 6 shot 24″ gun which can either be S7 AP-1 D1, or overcharge to be S8 AP-1 Dd3 (and inflicts a mortal wound if you roll any 1s to hit). Credit: Jack Hunter. HQ: Cadre Fireblade (39), Markerlight (3), 2x MV4 Shield Drone (20) (2pl, 62pts) WARLORD In my opinion the "start collecting!" . Order it now. He doesn’t seem like a big deal at first, but he’ll surprise you with how tough and annoying he can be. 40k featured One_Wing Start Competing Tactics tau thechirurgeon Warhammer 40k, © 2020 Goonhammer. HQ: Cadre Fireblade (39), Markerlight (3), 2x MV4 Shield Drone (20) (2pl, 62pts) WARLORD TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) ————————————————————————– You don’t need this gun, and plenty of lists aren’t using it, but bringing a single Riptide with it along with two packing the normal gun is a serious consideration now. This is incredibly good, making Tau Sept attractive for Hammerheads, though the advent of custom Septs has given them stiff competition. When a target is hit with a markerlight, it gains a counter that lasts for the remainder of the phase. Ceramite White – Base ( White ) You have a couple different options on weapons and thier arms and legs are very adaptable to many different positions or stances. They can’t be protected with Drones’ Saviour Protocols rule and you can’t use any of the BATTLESUIT Stratagems on them, and while they can put out a lot of firepower, it’s not quite enough to make up for the fact that they cost significantly more than a Riptide. One of the biggest challenges with this list post-Marines is that it’s going to struggle against Imperial Fists, who can very quickly knock out its tanks from 30″ away.Devin Swan's Sword and Brush List - Click to Expand ++ Battalion Detachment +5CP (T’au Empire) [10 PL, 198pts] ++ HQ: Cadre Fireblade [2 PL, 42pts]: Markerlight HQ: Cadre Fireblade [2 PL, 42pts]: MarkerlightTroops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . To this end, I would agree. A bread and butter infantry unit, the extra drones add a nice touch depending on what you go with. This makes use of the Crisis burst cannon bomb we discussed, backed up by an appaling number of drones and a clique of commanders, to control the board, while blasting from the back with Magna Rail Rifle armed Broadsides. While the drone can, of course, be shot out, it forces the opponent to divert fire to them and if you put a shield drone in the mini-unit as well it can be quite tricky for them to work out how much dakka they need to point at them. Shooting wise Shadowsun gets to pick from two options for her guns – the high-energy fusion blaster (a fusion blaster with 24″ range) or the dispersed fusion blaster (18″, assault 2, S7, AP-4 d3 damage with the melta ability). The roving nightmare that the forward elements of this list presents will keep many opponents on the back foot, and like a lot of Farsight armies it’s way less vulnerable to getting pinned down in its deployment zone than the average Tau list. Either of these are declared at the beginning on your turn, and provide certain benefits to units near them. Price £37.50. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] Start Collecting: Tau Empire. Why not! Which means getting a good army built and painted for as low a price as possible! HQ: Cadre Fireblade (39), Markerlight (3), 2x MV4 Shield Drone (20) (2pl, 62pts) WARLORD Shadowsun is fine in a Tau Sept army but isn’t the near-mandatory pick she once was. Your first reaction might be to think “railguns,” and that’s not a bad idea. The cloth and weapons are typically a very dark gray and/or black. The tenet, Coordinated Fire Arcs, dovetails very nicely with For the Greater Good to provide even more charge protection and keep your gunline intact, Focused Fire is incredible on units with high rate of fire (wound something with incidental fire and then give +1 to wound against that target with 20 medium strength shots per riptide), and the warlord trait and relic are no slouches, either. T'au Empire Information. Tau Empire Warhammer 40,000 By Games Workshop Brand: GAMES WORKSHOP. +2″ doesn’t seem like a lot, but for 5 points and the JET PACK and FLY keywords it’s not a bad deal. Certainly my favorite part of the box which is why I will cover it first, putting these together was relatively simple. After all it is your army and you alone get to decide how they look. Tau Empire box set that gives you an immediate army of Tau Empire miniatures, which you can use right away in games of Warhammer 40,000! FREE Shipping on Orders over £70! They also can’t be given to Named Characters (sorry Longstrike). They can also take two seeker missiles, and as long as their gun drones are attached they can fire a couple of pulse carbines too. . TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) Drones. (12 MDrone, 11 GDrone, 40 SDrone) . Tau Empire at Amazon.com. Over 13,000 reviews & 5/5 on Trustpilot. 4x Fire Warrior w/ Pulse Rifle, ++ Spearhead Detachment +1CP (T’au Empire) [67 PL, 1,302pts] ++ HQ: Longstrike [10 PL, 212pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile, HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile HS: TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile, HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile HS: TX7 Heavy Bombardment Hammerhead Gunship [10 PL, 190pts]: 2x Smart missile system, 2x High-yield missile pod, 2x Seeker missile, ++ Spearhead Detachment +1CP (T’au Empire) [28 PL, 500pts] ++ HQ: Cadre Fireblade [2 PL, 42pts]: Markerlight, Elites: Dahyak Grekh [2 PL, 20pts] The build hasn’t shown up for a little while – it can be rough in ITC, since the Gun Drones are a great way to give away “kill more” – but as a way to do something different with Tau it’s a fun one and can be surprisingly effective. . . Drones have become increasingly valuable as the new marine codex has made targeting characters and taking down vehicles easier. The ability to re-roll one hit roll each time a unit shoots is incredibly powerful for smoothing the variance curve on high-strength, low-shot weapons and units that have a small number of big guns. Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. In this article we will discuss your options, give you some tips on selecting your army and also talk about our army choice for the Start Collecting Warhammer 40K. These get a boost with the advent of Hardened Warheads which boosts up their seeker missile alpha strike potential and Gifted Pilots, which also helps. FA: Tactical Drones: 8x MV4 Shield Drone (80), 4x MV7 Marker Drone (40) (2pl, 120pts) One of the biggest challenges with this list post-Marines is that it’s going to struggle against Imperial Fists, who can very quickly knock out its tanks from 30″ away. HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Cyclic Ion Blaster (54), 2x MV4 Shield Drone (20) (8pl, 156pts) This set up isn’t cheap (370pts with the CIBs, 340 with missile pods) but gives a unit that can meaningfully engage with almost any target in the game and is non-trivial to kill in response, especially thanks to Defence in Numbers. We’ll cover these in their own section later on. 7 comments. Their defensive profile isn’t as good – they’re only T6 with W10, a 3+ armour and no invulnerable – but they are -1 to hit from more than 6″ away, and can be followed around by Stealth Drones to be -2 to hit (though of course any thinking opponent will just shoot the drones first). 2x MV4 Shield Drone, Elites: XV104 Riptide Battlesuit [14 PL, 280pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock Elites: XV104 Riptide Battlesuit [14 PL, 280pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock Elites: XV104 Riptide Battlesuit [14 PL, 280pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock, ++ Battalion Detachment +5CP (T’au Empire) [28 PL, 511pts] ++ T’au Empire Sept Choice: T’au Sept, HQ: Commander in XV86 Coldstar Battlesuit [9 PL, 182pts]: 4x Fusion blaster, 2x Shield Drone HQ: Ethereal [4 PL, 70pts]: 2. Does the thought of getting into a fistfight make you physically ill? As a bonus, the T’au sept has all of the good special characters. However with the recent nerfs to Imperial Knights back in April, the time for T’au has come again. As ever, if you have any questions or comments, drop us a line in the comments below or shoot us an email at contact@goonhammer.com. HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Missile Pod (45), 2x MV4 Shield Drone (20) (8pl, 147pts) First let’s take a look at the box itself, you can see its’ got some great artwork on the front. Tactical Marines just don’t have much value when you’d rather run Scouts or Intercessors, the Terminator Captain doesn’t bring much to the table when you have other, more mobile, better-equipped, cheaper options, and the Venerable Dreadnought is only OK. You’re better off skipping …
2020 tau start collecting review