But so does demand for pudding. Sushi Go Party! 5x Squid Nigiri This card is then given to you, and you play it immediately. During a round: If you are the first to have at least 10 icons at the top of your played uramaki cards, you immediately score 8 points. (Remember which type of card the special order is copying). They are the first players to pass 10 icons and so both immediately score 8 points. Sushi Go! Place the chopsticks card back into your hand before it is passed on. Sushi Go! Chopsticks let you take 2 cards on a future turn. You might not enjoy your first taste of eel, but it sure grows on you! Move your pawn on the score track and then immediately discard your uramaki cards. Discard the menu card face-up beside the board. Just something to keep in mind. If you play a menu card, draw 4 cards from the unused deck near the board and look at them. (This 12 point swing is often much too strong for a 1v1 game.) If you take the chopsticks instead your last pick is probably going to be maki, or maybe the egg nigiri if another players finds the maki useful. 6x 1Maki A single maki, if it wins the high, is worth a whopping 6 points and it’s actually possible! - Episode 1 - Setup & Rules - Duration: 11:02. 14x Sashimi This information is slightly less useful in a 3-player game since only 81 cards are seen, but still relevant. You may score multiple miso soups in a round. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. Well now he is only +3 points on you. It's the perfect addition to a varied meal. However if none of those are in your pack, this is probably your pick. Chopsticks on the other hand will get you a more modest 5-6 points, but they will never give you 0. In a 2 player game: The player with the fewest pudding does not lose any points. But if you want to get better at this game (or any drafting game) you need to try to store as much pack information as possible. Let me know if this guide has helped you, and certainly let me know if you have some tips of your own! These 4 yellow cards are his largest set. Also, pull out all the discarded Maki cards, shuffle them and deal them into three roughly equal face down piles. Order something else off the menu! Sushi-Go is a winner. Any incomplete set of sashimi is worth zero points. In pack 3 you need to make a choice. Dipping a nigiri in some wasabi makes it extra hot! Reducing or increasing a delta (depending on which side you are on) is just as good as gaining points. Even taking 1st place on maki might not be worth it if you blow through a bunch of picks. Remember you only need enough maki to be first or second. If not, the second player to your left checks her current hand, and so on until a player announces they have the card. This means that the nigiri will be worth triple points at the end of the round! Showing a 3maki early is often enough to demoralize/frighten your opponents from investing. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The next player to collect 10 uramaki icons scores 5 points, and the third player scores 2. If a player plays a miso soup by using chopsticks, spoon, menu, or special order it counts as being played on that same turn. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. A selection of different fruit is a healthy way to finish your meal. If multiple players reach 10 or more icons on the same turn, ties are broken by the highest total number of uramaki icons on the tied players' cards. But even then, you should be able to snag a salmon which is fine. Salmon and squid nigiri, on the other hand, are both excellent value. You're trying to gain the most points to become the Sushi Go champion. After 3 rounds, the game is over, and the person with the most points wins! Facebook. Taking other peoples picks into consideration, you should be able to deduce exactly how much you need to stay in first. Learn how to play with this quick video! For example if one 1-2 puddings end up out after the first drafting rounds, the pudding concentration is going to be higher than usual in packs 2 & 3. But what if your pack has one of each? Give your spoon card to the player you took it from, to place in their hand. And of course – save room for pudding at the end! 10x Salmon Nigiri 8. Sushi Go is a simple game of picking and passing cards. Eventually, each player will have 1 card left and have no choice but to play it. Sushi Go! Chris scores 6 points. It only costs an opponent a single dead card to create a pair of dead cards for you. If you have 1 tempura, you score 0. Score points based on how many dumplings you have, as follows: (only use in 3-8 player games). Add up and score the icons at the top of your cards based on this table: Example: Chris has 0 watermelon, 1 orange and 4 pineapple icons. Then announce the name of any card you would like. At the end of the game, 1, 2 or 3 green tea ice cream are worth 0. Sushi Go Party includes several varieties of cards that CAN be included, but the main difference in game play to the original is that the cards in the deck chosen for a three round game is SHUFFLED in between rounds. After the first pick the answer to everything becomes “in depends” and it is impossible to evaluate. as all players are revealing their played cards. Save it for later and score more points. Each of Chris's edamame is therefore worth 2 points (1 per opponent with any edamame) for a total of 6. Then, when the special order is revealed, place it on top of that card to show that the special order card is copying it. If you’re in the lead, your goal should be to protect that lead, whether that’s by making sure you don’t come in last in the Pudding race or making sure that no one gets away with collecting oodles of points from Maki rolls or Sashimi cards. It took me a long time to figure out what to do for the (mango) pudding card. First Pick: Sometimes. End of the round: The player with the most uramaki icons still in front of them scores points for the next unclaimed place (8 points if no one has scored uramaki in the round, 5 if only first place has scored, 2 if both first and second place has scored, 0 if all three places scored). Dang you thought about this- Thanks for putting your time into such a helpful and easy-to-read analysis! Ecco come funziona: Il giocatore sceglie la prima carta che vorrebbe tenere tra quelle che ha in mano come al solito, poi prima di tutti gli altri svela le proprie carte e esclama “Sushi Go!” e prende una seconda carta dalla propria mano e … That being said, grabbing a 3-maki is an excellent investment because in most pools it will be enough to at least get you 3 points either from taking 2nd place, or grabbing another later-pick maki for 1st place. Meaning the more you have the less points each one is worth. All players play their chosen cards as normal. Pudding is a total wild card, 100% dependent on the group and how many puddings are dealt out total. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. Example: At the end of the round, Chris has 3 edamame, Kerry has 2 edamame and Andrew has 1. Nothing happens on the turn when you initially play a spoon. Read along as we go over the rules, strategy, and review Sushi Go! However, you may use it on a future turn to take a bonus action. You can’t just play deltas in a 3+ player game because crushing player A might put you behind player B. A soy sauce card itself is considered when determining the most different colors. AND THE WINNER IS... Whoever has the most points after 3 rounds is the winner. The delta between your scores is 7 (you might call this -7 since you are losing). Playtesters: Meredith Walker-Harding, Chris Morphew, Jo Hayes, Kez Ashby, Kerryn Wilson, Anke Klevjer, Kellie Beatty, David Harding. Needless to say, you should try to stay risk-averse unless you have confidence you will be able to complete the combo. I suspect over time, Sushi-Go may even receive wide distribution and go down in the hallows of a great family card game the likes of Dutch Blitz or Uno. Do you know how many maki you passed? The player with the most scores 4 points. A spoon card allows you to take a card from another player's hand. It is only worth picking over items that give you 0 points and often not even then if doing so will block an opponent from completing a sashimi/tempura combo. If you have 1 or 2 sashimi, you score 0. However each maki you draft after the first reduces your value per card. For example sashimi, egg nigiri, sashimi, 1maki, pudding, 2maki, salmon, salmon. That way you can take 1, and be certain at least 1 more will come around. The problem with sashimi is how easy it is for other players to block you from getting the third one. If you take the nigiri you gain 3, and he will gain 10. Before analyzing all of the cards let’s take a look at the card count. You may play multiple wasabi cards in one round, though a wasabi without any nigiri on it at the end of the round is worth 0 points. PPC – 6 at best End of the round: Compare how many maki roll icons you have at the top of your played maki roll cards. First pick is clean and easy. The player with the fewest Pudding cards loses 6 points. I will use the abbreviation PPC for point-per-card. In Sushi Go, players are trying to score the highest point total by drafting cards from a deck one by one - scoring point bonuses for playing Sushi cards on top of Wasabi, or collecting 5 points for every two tempura cards, or 10 points for every three sashimi, or collecting the most pudding cards by the end of the game. In the mean time you can sneak 1-2 more dumpling picks and catch your opponents unaware. Only dessert cards played in the current round are counted. PASS BOTH WAYS End of the round: Compare how many temaki roll cards you have. 10x Pudding 11. There are only 10 puddings in the entire deck. In pack 3 you need to make a choice. I would say never first pick pudding in pack one. You are either going to fight for pudding or not. 14x Sashimi 3. NOTE: In a 2 player game, no one loses any points for puddings. During every round of Sushi Go you have a limited number of picks. At the end of the game, players compare how many pudding cards they have. The player with the most scores 6 points. Edamame are worth 0 if only 1 player plays any edamame in the round. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. It is probably a matter of style. Because the pudding stay in play throughout the rounds, you can get a pretty good feel for what to expect. For example in a 3-player game, once you get passed a 4-card pack, you need to realize that 1 of those cards is going to be your last pick. But before you get all excited about your epic block, you need to make sure it helps you! It’s easy to just take what you need from a pack and pass it. The player with the fewest (including 0) loses 6 points. However, you may use it on a future turn to take a bonus action. Tempura is a pretty decent pick. Sashimi is very tantalizing, especially if you open a pack with 2 right in it. It's possible that one player may be awarded multiple placings for uramaki in a single round. After receiving a new set of cards, flip the face-down card in front of you and face it up. But be careful which sushi you allow your friends to take; it might be just what they need to beat you! A player may score multiple sets of green tea ice cream. Instead, each are worth 2 points at the end of the round. In a 6-8 player game: The player with the second most maki rolls scores 4 points, and the player with the third most scores 2. Sushi Go Party is out now, and I highly recommend that. takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. Everyone in my family is eager to play this great little game. Whoever has the most scores 6 points. If you have, you have some practicing to do. That information will tell you if you should draft for points, or draft to block your opponents. Each of the 8 different Sushi Go! You cannot be MORE first. is an easy-to-learn, fast-paced card drafting tabletop game with a tasty theme. Dip your favorite nigiri in wasabi to triple its value! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. Return the remaining 3 cards to the deck and shuffle it. First Pick – Rarely. An unused chopsticks card is worth 0 points at the end of a round. is the perfect example of a game you can teach to anyone of any age. This week’s Card Spotlight goes to the Pudding Card from Sushi Go.. For Sushi Fans and non-sushi fans alike, Sushi Go is one of the best family-fun card games.
2020 sushi go rules pudding