Blender Grease Pencil for 2d-3d hybrid Storyboards and Animatics . If we don't add a pinning group (which holds up the fabric), the cloth will fall straight to the ground. Once this is done, moving the object or character would induce the cloth to follow in a natural way, such as a woman swaying about in a gown. Adding animation to your fabric is not as difficult as it sounds. To protect your email address, create an account on BlenderNation and log in when posting a message. Here's why. I will have a fresh look at your KATA project. “Any other influences” is the critical thing here. Her pants were fully pinned around the beltline, and used gradual cloth pinning weights down the legs until at the part below the knee the mesh acted completely like cloth. Blender allows you to add a Cloth physic to your objects. Thanks, Chipmasque, for replying so promptly. BUt can this be done in Blender? One example showed a cape pinned to the top bones (shoulders and neck) of a character (an armature in fact). Depending on your clothing, you will need to choose … Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. BUt can this be done in Blender? Somehow Maya’s method seems more logical and intuitive but Blender’s approach seems rather different and I am grateful to you for clearing the matter up. I don’t know MAya at all but I happened to see the steps involved in Speffects.com What if you've spent lots of time rigging and weight-painting your character, and then you want to model some clothes and add those as well? Step 1: Select a few vertices on the top border of the cape which is located close to the armature. Powered by Discourse, best viewed with JavaScript enabled, How to pin a cloth TO an Armature or Mesh. It is not the first time you have enlightened your readers - I have already read a number of your posts on cloth sim and am getting hopefully wiser all the time. So, if in the pinning group a vertex is weight 1.0 (fully pinned), it won’t act like cloth but instead will act like any other mesh – in the absence of any other influences, that part of the mesh will just stay wherever it happens to be. To get in touch with me or to submit news, Blender Hard Surface Tips for Curves & Grids, Procedural Rock Material (Blender Tutorial), Beginner tutorial: Modelling a plunger in Blender 2.9. The big question: Does Blender have the equivalent of the above constraint to pin a cloth to a character? Testing out as many possible pose combinations and tweaking the mesh/vertex weights until there's few instances where the clothes clip the body mesh. What it does is modify how the mesh behaves according to the Cloth physics sim. Here are the steps outlined: All the other vertices (weight zero, let’s say) will respond to the cloth physics settings, giving you a flowing cape. You can also subscribe without commenting. I have not yet seen cloth pinned TO an Object or armature or rigged character. What I do is rig the character as normal getting them all sorted and done, then I rig the clothes over them. The vertices free to not be cloth can be influenced by an armature, a parent/child relationship, a constraint, or any other method that controls how a mesh may or may not move in an animation. You have now shed more light on this pinning issue which has been befuddling me. Step 3 [and this is the crucial step] Select the vertices (chosen earlier) as well as the armature (or character). Notify me of followup comments via e-mail. Before we begin, we will need to add a pinning group. Or even combinations of all of the above or other influencing methods. So, for your cape example, if you have some verts around the neck weighted at 1.0 for cloth pinning, then the mesh can be: 1) parented to the neck bone, perhaps, or 2) have an armature modifier with weighting to a bone that controls these verts, or 3) use a constraint (such as Copy Location) that makes the verts stay in place as needed.